Table of Contents

Enum MovementCollisionMode

Namespace
TileWorld.Engine.Content.Objects
Assembly
TileWorld.Engine.dll

Describes how a placed object contributes to movement collision checks.

public enum MovementCollisionMode

Fields

None = 0

The object does not block movement.

Solid = 1

The object blocks movement over its blocking footprint tiles.

TopOnly = 2

Reserved one-way platform behavior. Current runtime treats this mode as a blocking footprint.