TileWorld Engine Docs
Welcome to the documentation site for TileWorld.Engine.
This site is generated with DocFX and published through GitHub Pages. It documents the current engine surface, the project architecture, and the public API exposed by the runtime and hosting layers.
The project has already moved beyond its initial bootstrap milestone. The current codebase includes:
- the chunk-first runtime core,
- object and entity gameplay foundations,
- Desktop sandbox flows,
- the first slice of phase 4: procedural world generation, biome queries, chunk source tracking, chunk streaming foundations, and runtime lighting.
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Repository Documents
Current Scope
The current documentation covers:
- the chunk-first tile-world architecture,
- the stable gameplay-facing runtime facade,
- the MonoGame compatibility host boundary,
- persistence, generation, streaming, and lighting foundations,
- local development and Desktop sandbox usage,
- the GitHub Pages publishing workflow.