Namespace TileWorld.Engine.Hosting
Classes
- SceneHostApplication
Hosts a single active engine scene and supports explicit scene switching.
- TextInputRequest
Describes a host-native text input request.
Structs
- FrameTime
Carries frame timing information from the host into engine applications.
Interfaces
- IEngineApplication
Defines the host-facing lifecycle contract for an engine application.
- IEngineHostServices
Exposes host-owned services to engine applications that need limited access to lifecycle or platform facilities.
- IEngineScene
Represents a lightweight application scene owned by SceneHostApplication.
- IHostedEngineApplication
Allows a host to inject platform services into an application before initialization begins.
- ITextInputService
Provides host-native text input collection for lightweight application flows such as world naming.