Table of Contents

Enum ChunkLoadSource

Namespace
TileWorld.Engine.Runtime.Chunks
Assembly
TileWorld.Engine.dll

Describes where a chunk payload was resolved from.

public enum ChunkLoadSource

Fields

Disk = 1

The chunk payload was loaded from persistent storage.

EmptyCreated = 3

The chunk was created as an empty fallback because no storage or generator data was available.

Generated = 2

The chunk payload was generated procedurally.

Memory = 0

The chunk was already available in memory.