Namespace TileWorld.Engine.World.Generation
Classes
- WorldGenerationContext
Provides immutable world context to a generator while it resolves terrain and biome data.
- WorldGeneratorRegistry
Stores gameplay-provided world generators and resolves them by stable metadata identifier.
Structs
- ChunkGenerationResult
Captures the terrain payload generated for a chunk coordinate.
Interfaces
- IWorldGenerator
Produces deterministic chunk terrain and biome answers for a persisted world.