Table of Contents

Namespace TileWorld.Engine.World.Generation

Classes

WorldGenerationContext

Provides immutable world context to a generator while it resolves terrain and biome data.

WorldGeneratorRegistry

Stores gameplay-provided world generators and resolves them by stable metadata identifier.

Structs

ChunkGenerationResult

Captures the terrain payload generated for a chunk coordinate.

Interfaces

IWorldGenerator

Produces deterministic chunk terrain and biome answers for a persisted world.