Table of Contents

Enum WorldBoundsMode

Namespace
TileWorld.Engine.World
Assembly
TileWorld.Engine.dll

Describes how world bounds should be interpreted by higher-level systems.

public enum WorldBoundsMode

Fields

Infinite = 2

The world is treated as unbounded.

LargeFinite = 0

The world has large but finite bounds enforced by higher-level systems.

SemiInfinite = 1

The world is bounded in one direction but may extend indefinitely in another.