Table of Contents

Namespace TileWorld.Engine.Runtime.Entities

Classes

Entity

Represents a prototype runtime entity managed by the engine.

EntityManager

Manages prototype entities such as the player and collectible drops.

EntitySpawnRequest

Describes the initial state for a spawned entity.

Enums

EntityStateFlags

Stores runtime state flags for an Entity.

EntityType

Identifies the prototype entity category represented by an Entity.