Namespace TileWorld.Engine.Runtime.Entities
Classes
- Entity
Represents a prototype runtime entity managed by the engine.
- EntityManager
Manages prototype entities such as the player and collectible drops.
- EntitySpawnRequest
Describes the initial state for a spawned entity.
Enums
- EntityStateFlags
Stores runtime state flags for an Entity.
- EntityType
Identifies the prototype entity category represented by an Entity.