Struct TileCell
Represents the stored data for a single world tile cell.
public record struct TileCell : IEquatable<TileCell>
- Implements
- Inherited Members
Properties
BackgroundWallId
public ushort BackgroundWallId { readonly get; init; }
Property Value
Empty
public static TileCell Empty { get; }
Property Value
Flags
public ushort Flags { readonly get; init; }
Property Value
ForegroundTileId
public ushort ForegroundTileId { readonly get; init; }
Property Value
LiquidAmount
public byte LiquidAmount { readonly get; init; }
Property Value
LiquidType
public byte LiquidType { readonly get; init; }
Property Value
Variant
public ushort Variant { readonly get; init; }