Table of Contents

Namespace TileWorld.Engine.World.Chunks

Classes

Chunk

Stores cell data and runtime state for a single chunk.

ChunkCellStorage

Provides safe indexed access over the fixed-size cell array owned by a chunk.

ChunkDimensions

Defines the fixed chunk dimensions used by the engine.

Enums

ChunkDirtyFlags

Describes which cached subsystems need to refresh for a chunk.

ChunkState

Describes the current lifetime state of a chunk.